Dying Light is an action survival horror game with an open world, created by a Polish studio, Techland.
Dying Light is an action survival horror game with an open world, created by a Polish studio, Techland. It is a peculiar mix of Dead Island, a production of the same studio, and Mirror’s Edge from the creators of the Battlefield series.
The players assume the role of one of four heroes in a city bearing resemblance to Rio de Janeiro and thus having the rustic look of its slums. The population of the metropolis has been infected with a mysterious virus that turned it into zombies. The developers utilize a solution similar to that known from the movie I Am Legend. During the day, zombies are not very active but at night they turn into bloodthirsty beasts, therefore the game is divided into two parts: freely exploring the surroundings looking for raw materials and weapons, and when the night comes, desperately trying to defend oneself from an aggressive horde of zombies.
In Dying Light the players fight mutated humans primarily with melee weapons, firearms are rare. The title offers diverse weapons: axes, machetes, halberds, hammers, sticks, and so on. A great emphasis was also put on the creation of an extensive system of equipment so the players can combine seemingly useless things with the chosen weapon, gaining a damage bonus in this way. With the progress in the story mode, the protagonist gradually gain is experience which gives the players great opportunities to develop and customize his skill to their liking.
The characteristic feature of the title is the movement system inspired by the work of EA DICE – Mirror’s Edge. The protagonist can jump from building to building with an incredible grace and agility worthy of the best parkour people. This solution creates many possibilities so the players can explore virtually every corner of the city, regardless of how inaccessible it seems to be. The dynamic day and night cycle, in turn, ensures that the gameplay is not simply a bloody and merciless slaughter of mutants. In Dying Light it is sometimes better to get away from the overwhelming number of enemies than to meet them face to face, especially at night when the game environment changes beyond recognition, starting a true fight for survival.
Hand in hand with the openness goes the dynamics of the world presented. During the game the players will sometimes come across a random event, and it depends on them whether they want to help someone, or just avoid a potential threat. The authors prepared a lot of side quests that are a nice break from the main storyline.